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Play with us episode 1 (18+) walkthrough

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They give you a Key. Use the knife on the fort rope and pick up the Red Cloth. Go back to the parents bedroom and use the key to unlock the door.

Enter the dark room on the left. Pick up the Duct Tape. Inspect the lights! Pick up the Latent Image next to the Film Enlarger.

Use the filmstrip from your inventory on the film enlarger then add the Latent Image. Use the safe to get Developping Liquids bottles , pour them in the containers and use the Latent Image on them.

Go to Amber's room. Two options! Pick up the Nail on the floor and take the Wooden board in the window. Go back to the Hallway and use the nail on the clock.

Now combine it with the Duct tape and use it on the Attic door. The achievement will pop up sometime during the chapter 3 You are now at the attic, pick up the Candle on the floor.

Talk to the Policeman Brian. After the cutscene give the Clearance to the Mugshot Brothers. Give them the Creator's Tools.

WhiLe you're at the study, use the Attic Hook to grab the Key. Go back to the Attic and use it to unlock the roll top desk and take the Vial Ink.

Give the Clearance to Brian and go to the city. Don't stress, it is really short especially that now you know what you need to do.

These achievements were originally made for episode 1. Which means you only need to replay the first episode, not the entire game. Thank you. Umbrella Corporation 19 May am.

Thank you so much! Looking forward to your achievements guide for the 2 other chapters of course i'll try unlocking them myself first after I purchase them.

NoHidingPlace 2 Feb pm. I've got every single achievement except for the last 2, there are 75, I have 73, I've played every single episode twice or more times using the walk through but there is no way that I've found to unlock the other hidden achievement.

It will not give me true detective without it, do you have any idea what I could be missing? Is it a new achievement? I have every achievement you've listed except true detective.

I've triple checked, I'm still missing two. Thanks a lot. The only glasses i saw were from Millie and there was no option to obtain them from her..

We take your feedback extremely seriously, so if there's something you didn't like about this episode, please let us know so we can improve our work.

Running the game in incognito mode will lead to problems with progression as that mode does not allow for saving.

Website: www. Want to add this game on your website? The page you are trying to view cannot be shown because the authenticity of the received data could not be verified.

Please contact the web site owners to inform them of this problem. Click here to see all the perks and browse our Wall of Honor.

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Play With Us Episode 1 (18+) Walkthrough Video

Play With Us Episode 1 - Episode 1

You can lighten or darken your screen if you still have trouble seeing it. If you have trouble typing the code in, there is a game setting to have the on screen keyboard set to on.

Try it, then you can just type it in that way. To access the game settings just press esc key on your keyboard.

Once you are free from the chains, look all over the room and take your inventory items. You should find the following items: A key, a cloth, matches, and a phone.

Open the chest with the key, take the bottle. Things to click on: Light a match and use it around the room to see everything. Newspaper, poster, picture of Sara, Dictaphone, read the confession note on the wall, light switch, turn the valve counter clockwise till off.

Click the rat and the insect. Use the cloth on the red area next the door till you see the phone code. Unlock the phone.

Call the emergency number. Check the phone message. To move inside the phone menu, hit esc and use the arrow keys on your keyboard to cycle through all the phone options.

The game will auto save. You also have the option of saving wherever you want to. To save the game, hit esc key, find the save game option. Then just choose to continue the game.

Room One also has a hidden sign of Illusion. You can only see it with the UV light. So remember to come back here once you have it.

Room Two is the cold freezer room. When you first walk in, you should get a phone call from Illusion. Light a match to look around.

Click on the temperature. Light the candle you find, then take the bottle from your inventory and put it in the brazier trash.

Light a match and set the brazier on fire. Move the crate next to it till you see the code on the wall.

Now look at the floor in front of the brazier. You should see a code there. These are parts of the door codes, but there are more to find. Always click on all locked doors.

Sometimes Robert will give important plot info about the writing on them. Open the locker door on your right and find a key. Find the chest in the room that has a note about you being poisoned.

Read that note, use the key on that chest. Take the syringe. You only get a few syringes in the game, try to save them till needed.

This gives you important plot info about Robert and Sara and Patrick. Sara is a lawyer and she works cases that Robert investigates.

Their marriage is having problems. And Robert spends alot of time working with Patrick trying to figure out who Illusion is.

Find the note that talks about things being seen from a distance. Zoom in on the note till you see the code. Open the chest with it. Now, you should have all the door codes.

Enter the codes as follows, the wall code that was behind the crate you moved is first, the brazier floor code is second, the chest code is third, and the code next to the candle by the lockers is fourth.

Leave the room when you unlock the door. Room Three is the Crime Scene room. This is an important room that will determine what ending you get.

Take the UV light. From now on, you will need to use it in every room all over the place, walls, pillars, floors, ceilings, objects. You will find important codes and hints with it.

There is a pillar on your right, use the cloth on it till you find the tiny code. Also on the pillar, read the confession note and use the UV light to see the Sign of Illusion.

The timed sequence that determines the ending will not start until you open the chest with the key. I usually try to open it last.

Then click all the objects on the floor. On your right, near the door, move the wood till you find a switch.

Click the switch to turn on the computer power. Look up at the ceiling till you find the teddy bear.

You will not be able to get this bear till you have the knife from the next room. Look at the bookshelf and move the jar till you find the note with the code.

Look at the code and see how it is numbers and letters. This is the first part of the computer password, the numbers on the pillar are the second part.

If you can read the one on the pillar, click the computer. There are two buttons on the bottom of the computer screen.

Press the left and then the right. Hit enter and use your arrow keys to select calibration, hit enter. Use your down and right arrow keys to set it to zero for both numbers.

Hit esc key twice till the calibration menu is gone. Now type Admin and hit enter, type in the code from the note by the jar and the tiny pillar code.

Hit enter. If you did it right, it will tell you to type help. So type help, hit enter. Type LS and hit enter.

Type cat data. This will give you part of the door code to leave the room. Do not do anything else with the computer yet. Back away from it by clicking and holding on the bottom of the screen when it says to click there to go back.

This will trigger a phone call from Patrick. As soon as the call ends, check the phone messages. Read the new one that tells you how to save Patrick.

Take the magnifying glass from the chest. Do not leave this room without it. You will need it later. You can use it on the pillar to zoom in on the tiny numbers.

Use your middle mouse button with it to zoom. You can save him or just let it run out and he will die. He is helpful later in the game, so you might want him around.

To save him, go back to the computer. Type in cat clark. Robert will say he found the code. Back away from the computer. Patrick will call you and Robert will give him the code.

You can play the mini games on all of the computers. If you need to remember how to use one, just read through this section again. I also explained it earlier in the walkthrough in the section on using items.

To leave this room, go back to the computer and read the number from the data. Combine it with the code written in UV light on the wall near the door.

Now you can leave the room. Room Four is the autopsy room. And there is a dead body waiting for you to carve up. Light a match and light the candle.

Take out your UV light. Search the room for a phone battery and a full syringe, take both. Use the battery on your phone to charge it.

Check your phone messages. And if your health has gotten bad, you can use the syringe. Read the newspaper and the confession note.

Click the window and read the UV writing on it. Read the paper about the poison. Take the teddy bear off the shelf.

Click the locked door and click the car door. Click the autopsy table. Now, find the strange looking code paper with colored numbers that almost look double.

They are. Half each one to get the code for the chest. One of them is a letter Z. Get the knife from the chest. Look at the other code note in the room that has a word on it.

Read the word backwards to get the real word that is part of the door code. It might be backwards and upside down.

If you get stuck on it. You can either use a mirror on it or do a screenshot, open it in a paint program and flip the pic around till you can figure out the word.

If you really cannot get it, reset the level till you get a better word. The word is the second part of the door code.

To get the first half of the door code, take the knife and click it on the chest of the dead body. Drag it across him to cut.

Take the knife back and click on the body to get the envelope. Hold down and drag the middle mouse button across the envelope to open it and get the rest of the door code.

Combine the word and this code to unlock the door. Put the numbers first, then the word. Make sure you are typing in the correct word, sometimes you just have the word wrong, like it might be bat instead of tap.

Then go back to Room Three and use the knife to cut down the teddy bear. Now you are ready to go to room Five. So walk back here and go through the door.

Room Five is the doll room. And there is a creepy doll waiting for you. Take the torch flashlight. Click on the dolls in the chair.

Find the confession note and read it. Click on all the pictures in the room and drag them whichever way they go until you find a key.

Do not use the key yet. Take your cloth and wipe the mirror clean till you find a code. Click on the pieces of paper on the floor.

Move and rotate the pieces till you have a paper with the computer password. Read it from left to right for each group of two, top level first.

Move the bird to turn the power on for the computer. Do the same calibration steps you did in Room Three. Type in admin for the username, enter the password from the torn paper.

Hit enter and type help, hit enter and type LS and hit enter. To read the files, type cat and then the file name just like you did before.

When you are done with the computer, make sure you search the whole room with the UV light. Click on the closed door, too.

Check phone messages. Sometimes there is one. You can save the game here. Now, use the key on the chest, grab the battery.

The lights go out. Immediately put the battery in the torch. Click on the torch and exit the inventory. You will find that the creepy doll is now running around the room.

You must keep trying to touch the doll and keep the torch on, you can die here. Shake the mouse from side to side fast if it goes out. After you have touched the doll several times, it will slide a code paper on the floor next to the desk.

So now you have three codes including the mirror code. Combine the three codes to unlock the door. The code by the desk is first, the mirror code is second, the one by the doll chair is last.

If the lights are out when you unlock the door, just grab the UV light or torch to see. Go through the door. Room six is the spider room.

You can get attacked by the spiders and die in this room. This room is also a critical decision room that will affect the game ending. When you enter the room, you will get a phone call from Illusion.

He tells you to solve his riddle on your phone, or he will kill Sara. He says there is an app on your phone called Surprise that is counting down.

I just had the riddle option. It may be a translation thing. After the phone call, you will get a text message telling you how to solve the riddle, so immediately check messages.

This is how to save her. There is a small moveable spider egg on the floor to the right of the pillar. Move it to uncover an arrow.

The arrow points to which spider is hiding the key to the chest. To safely get the key, only touch the web when it says cobweb.

Then the spider will move. Only take the key when it says it is the key. If you touch the spider, it will kill you.

Use the key to open the chest. Use your UV light on the pillar to find the other part of the code. Combine the chest code first and pillar code last, type them into the riddle.

It should change it to a : You have saved Sara. Look around this room with your UV light. There is a syringe in here. Use the UV light on the pipe on the floor in front of you to get the door code to unlock the door.

Type that code into the keypad and leave the room. Room Seven is the crossword room. It looks alot harder than it is. If you saved Patrick, you will immediately get a phone call from him.

Also, check phone messages. There is a teddy bear on your right on the floor. Move it and take it. Look for a confession note.

Turn the steam valve counter clockwise to turn off the steam. Click the locked door. Take the syringe off the floor. This door requires three separate passwords.

The words will be simple like tag, rat, lit, enter, door. They are usually underlined or circled in red. Make sure you are looking all over the room for the words, they can be anywhere.

If you really get stuck, you can reset the level to get better words. Once you have entered all three, the door will unlock. Room Eight is the furnace room.

There is a lighter to take. Grab it. There is a teddy bear in this room, usually on your right in the dark, take it. There is a key hanging up.

Cut the key down. Read the newspaper. There are three valves to turn off. Turn them all off. Click on both locked doors. Use the key on the chest.

If you have trouble reading the code, use the torch and the magnifying glass. Use this code on the door to your right. Save the game before you enter it.

This next room is a trap room. Room nine is the ceiling trap room. As soon as you enter it, the ceiling starts coming down to kill you.

If you are not fast enough, you will die. Immediately look to the left, there is a yellow wall box you can slide open for a code, then to the left of that there is a small grating you can slide open for the other part of the code.

There is a keypad on the right wall, you enter these codes there, NOT the keypad for the trailer door, yellow box code first, grating code second.

There is a torch battery on the floor, take it. Read the newspaper and the confession paper. Look at the note on the right wall near the keypad.

You might have to tilt your head, move back or lighten or darken your screen to see the number. The trailer room is the secret room that unlocks the fifth ending of the game.

If you never saw the trailer, this code is always The middle set of numbers with a plus in front and in back is usually part of the door code.

In my game it was 40, your will be different. If you have trouble, try each one and type it after you type 43, so in my game, I typed and the trailer door unlocked.

Go in the door, if you saved Patrick, you will get a phone call from him. This room also contains a teddy bear, take it.

There is nothing else to do in here, but you can take a minute to replace your torch and phone batteries and use a syringe if needed. Exit the room, look at the code paper on your right again if you have forgotten it, save your game, and go back to the furnace room.

You will be immediately attacked by Illusion. Grab your torch from inventory or just press F. You must move the torch and shine it on him to keep him away or you will die.

Do this several times until he goes away. He will leave a code on your right towards the floor, find it. Combine this code with the code from the room you were just in.

Use this code on the door to your left. The code on the floor is first, the code from the wall is second. It should auto save, but you might want to save here, too.

Go in the door. Shake the torch fast if it goes out. You will need to keep doing this until the clown disappears. He will leave you a code on his chair.

This is the first part of the door code. Take out the cloth and look for an area across from you on the dumpster toward your left to wipe off for the rest of the code.

The codes in this room are very tricky, and it is easy to get stuck on them. They can be upside down, reversed, out of order. You will have to try every combination.

Sometimes a six is a nine, or a five is a two, a one might be seven. And the other code might look like 80, but be So you would have to try , , , , , , and so on.

You get the idea. Just keep trying, if you really get that stuck, first use the torch and the magnifying glass to enlarge the numbers, it might help.

The chair code is supposed to be first, the dumpster code second. If you still cannot do it, reset the level to get better numbers.

You can look around this room with the UV light and the torch. Room eleven is the music room. You should immediately get a phone call about winning the lottery.

Check your phone messages after the call. If you saved Patrick, he left you a message with the code to the chest in this room.

If he is dead, there is a way to get the code from the computer. There is a teddy bear behind a crate in this room, move the crate, take the bear.

There is a phone battery and a torch battery to take. Read the newspaper, click on the locked door. If you are playing with the music off, it will already be unlocked.

If you have the music on, go into settings, turn the music to zero. There is a clue on the wall on your left in UV light and an audio sign.

Do NOT go in yet. We are going to use the computer and open the chest first. To use the computer, type admin, the password is on the wall to the left of it in UV light.

To figure out the password, the numbers are consecutive depending on where the dots are. If your numbers are …10…12, your password would be 9, 10, 11, Type it into the computer like this: Inside this computer you will find a secret file on Patrick and a lootbox file.

All the computers in the game work the same, so you should know how to list the files by typing help and then LS. Type cat and full file name to read them.

The lootbox file should either give you the code or a hint to the code for the box. When you have finished with the computer, you can now leave the room.

Room twelve is the candle room. You will be in total darkness when you enter it. Light a match. Light the candles to your immediate right and left with matches.

You can use the lighter on the remaining candles. There are two to your far left and two to your far right. The room will light up. Look for the confession note.

Look around the room with the UV light. Look at the paper with the word on it, turn it upside down for part of the door code, it should be the first part.

For the second part, pick up the match box, use your middle mouse key to drag it open. There is the second part of the door code in it.

Type the word and the numbers into the keypad to unlock the door. Go through. Room thirteen is a bathroom.

You should get a phone call from Patrick. Also check phone messages. There is a syringe and torch battery to take. Light the candle.

Click on the locked door. Read the confession note. Use the UV light to find the Sign of Illusion on the wall, try the wall to your right for it.

There is a grating on your right that can be moved. It has part of the door code. The other part is a word.

Take the piece of paper on your right, hold it over the letters on the wall. You can move it and zoom in and out with it till you can figure out the word.

It might be book or darkness or something else. Type the word first and the numbers from the grating last into the keypad to unlock the door.

Room fourteen is the prison cell room. You will get a phone call from Illusion. As this is a big game - it might take a while to load; please have patience.

Any issues? Please comment below and we will fix it as soon as possible. Walkthrough now available for patrons!

We're also working on adding more content to the game as you can see at the end of the game, so stay tuned! I enjoyed the first one and the seccond is amazing.

Play with Us! Version: 1. Play Download MB. Development Stage. Published On. Alcohol Use. Nothing has been posted to this project page yet.

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